Articles;
- Essay – A study of Griefers and their activities on MMOs and MUDs
- Lecture – Types of Scripting
- Lecture – The New Games Development
- Sample rules – D20 “Andrew’s Firearms”
- Series – Building a Better RTS (introduction, part 1, part 2, part 3, part 4, part 5, part 6, part 7, conclusion)
- UDK Kismet Scripting – Health Regeneration
In-Progress;
Article – The Case for Visual Scripting (and other articles)
Work;
Games Lecturer;
I work part-time as a lecturer at the SAE Institute London;
I deliver all substantial non-programing elements of the course, including design, production and game theory.
Visiting Games Lecturer;
I have delivered modules in game design and management for a number of Universities since 2010 as a Visiting Lecturer, including the following;
Modules I have taught include Gameplay Design and Skills, Experimental Games and Concept Development and Management as well as tutorials on such programs as Unreal 4 / Blueprint, Unreal 3 / Kismet and Adobe Edge Animate
Rebellion;
Designer / Gameplay Scripter;
Design and gameplay scripting on a number of published games;
Freelance Projects;
A sample of my work includes;
Playable Total Conversion including;
- Two campaigns, ten missions
- Multiplayer
- Design Document, Tools List, etc.
- Imperial (Unified Tech Manual)
- Elite (Main Rulebook)
- Ultra (Main Rulebook)
- Cosmic (Main Rulebook, Ongoing)
- Solar (Main Rulebook, WIP)
- Progression Designer
- Browser-based Tower Defence/MMO
- Senior Designer
- Non-traditional RTS
- Concept Designer
- “Audioscape” game concept work
Other work samples are available on request.