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Portfolio and Articles

Articles;

  • Essay – A study of Griefers and their activities on MMOs and MUDs
  • Lecture – Types of Scripting
  • Lecture – The New Games Development
  • Sample rules – D20 “Andrew’s Firearms”
  • Series – Building a Better RTS (introduction, part 1, part 2, part 3, part 4, part 5, part 6, part 7, conclusion)
  • UDK Kismet Scripting – Health Regeneration

In-Progress;

Article – The Case for Visual Scripting (and other articles)

Work;

Games Lecturer;

I work part-time as a lecturer at the SAE Institute London;

I deliver all substantial non-programing elements of the course, including design, production and game theory.

SAE Logo

Visiting Games Lecturer;

I have delivered modules in game design and management for a number of Universities since 2010 as a Visiting Lecturer, including the following;

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Modules I have taught include Gameplay Design and Skills, Experimental Games and Concept Development and Management as well as tutorials on such programs as Unreal 4 / Blueprint,  Unreal 3 / Kismet and Adobe Edge Animate

Rebellion;

Designer / Gameplay Scripter;

Design and gameplay scripting on a number of published games;

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Freelance Projects;

A sample of my work includes;

Total Annihilation “Dark Suns” Space Total Conversion;

Playable Total Conversion including;

  • Two campaigns, ten missions
  • Multiplayer
  • Design Document, Tools List, etc.

dsanimbanner

 

Starfire – 4X Board Game – 2002 onwards; Editions worked on –

  • Imperial (Unified Tech Manual)
  • Elite (Main Rulebook)
  • Ultra (Main Rulebook)
  • Cosmic (Main Rulebook, Ongoing)
  • Solar (Main Rulebook, WIP)

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Harvest Circuit

  • Progression Designer
  • Browser-based Tower Defence/MMO

“Dark Skies” Team

  • Senior Designer
  • Non-traditional RTS

Gamelab

  • Concept Designer
  • “Audioscape” game concept work

Other work samples are available on request.

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This website is Copyright Andrew Crystall 2015-